CASE FILE // OPS-003 — IN PROGRESS
◐ IN PROGRESS ENGINE
Unreal Engine 5 · MetaHuman Creator
Unreal Engine 5 · MetaHuman Creator
TECHNIQUES
Digital Likeness · Cinematic Direction · Lumen GI · Noir Lighting · VCAM
Digital Likeness · Cinematic Direction · Lumen GI · Noir Lighting · VCAM
An original fan cinematic set in the world of Hideo Kojima's upcoming spy thriller PHYSINT.
Featuring a custom Robert Pattinson MetaHuman and noir-driven environments built from scratch in Unreal Engine 5, this project explores the aesthetic language of Kojima Productions' new IP — high-contrast shadows, brutalist architecture, and the tense visual grammar of a Cold War thriller.
Currently in active production. Three renders already completed — cinematic sequences in development.
Featuring a custom Robert Pattinson MetaHuman and noir-driven environments built from scratch in Unreal Engine 5, this project explores the aesthetic language of Kojima Productions' new IP — high-contrast shadows, brutalist architecture, and the tense visual grammar of a Cold War thriller.
Currently in active production. Three renders already completed — cinematic sequences in development.
▶ WATCH ON YOUTUBE 
