BIOS 2.71 — INITIALIZING CODEC LINK PROTOCOL... LOADING TACTICAL RENDER MODULE................. OK UNREAL ENGINE 5 BRIDGE HANDSHAKE............... OK CHECKING AGENT IDENTITY: JTL-001............... OK VERIFYING LUMEN GI SIGNATURE................... OK ESTABLISHING FREQUENCY 140.85.................. ▶ CODEC LINK ESTABLISHED — JACK > ONLINE INTEL ARCHIVE READY. STANDBY.
BOOT SEQUENCE ///
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Jack profile
◉ TRANSMITTING...
HANDLE JACKTHELIGHTNING
STATUS ONLINE
CRAFT CGI & 3D DIRECTION
ENGINE Unreal Engine 5
FOCUS Kojimaverse
ORIGIN ITALY
CONTACT e.disavina@gmail.com
FREQ: 140.85
CODEC LINK ESTABLISHED — SIGNAL ACQUIRED

JACKTHELIGHTNING

0TOP YT VIDEO
0TOP IG VIEWS
0CHANNEL VIEWS
0TOTAL REACH
◈ CONTACT
SCROLL
MGS2 INTRO REMAKESHADOW MOSES DOCKPHYSINT FAN CINEMATICFREE BIRD CINEMATICVIRTUAL PRODUCTIONFACIAL LIPSYNCREAL-TIME CGIDEATH STRANDING 2MGS3 SNAKE EATERMGS4 OLD SNAKE MGS2 INTRO REMAKESHADOW MOSES DOCKPHYSINT FAN CINEMATICFREE BIRD CINEMATICVIRTUAL PRODUCTIONFACIAL LIPSYNCREAL-TIME CGIDEATH STRANDING 2MGS3 SNAKE EATERMGS4 OLD SNAKE
CH-01 // OPERATOR DOSSIER

ABOUT JACK

"I recreated the MGS2 intro — frame by frame — in Unreal Engine 5. It took two years."

Jack, known online as jackthelightning, is an Italian CGI and 3D artist specializing in photorealistic cinematic recreations of Hideo Kojima's Metal Gear Solid series using Unreal Engine 5. Self-taught in real-time 3D production, he has spent years mastering the complete UE5 pipeline — MetaHuman character creation, facial lipsync, global illumination, Nanite geometry, and VCAM workflow.

His most ambitious work is a full recreation of the iconic Metal Gear Solid 2: Sons of Liberty opening sequence — a project spanning two years of production. Every detail, from Solid Snake's rain-soaked infiltration to the environmental lighting that defined a generation of gaming, was rebuilt from scratch inside Unreal Engine 5. The final video accumulated over 47,000 views on YouTube and prompted coverage from GamesRadar, Creative Bloq, DSO Gaming, CBR, and GGRecon.

Beyond MGS2, Jack has recreated environments and cinematics from across the entire Metal Gear saga: the iconic heliport of Shadow Moses from Metal Gear Solid 1 (his most-viewed video at 171,000+ YouTube views), the jungle environments of MGS3: Snake Eater, and the emotional finale sequences of Metal Gear Solid 4. His work collectively has reached over 1.2 million views across YouTube and Instagram.

Currently working on original cinematic projects and preparing educational content around Unreal Engine 5 production. Available for collaboration, commissions, and press inquiries.

UE5 MetaHuman Creator Global Illumination Nanite Facial Lipsync VCAM Workflow Environment Art Real-time Rendering Character Rigging Motion Design
CH-02 // INTEL ARCHIVE — LONG FORMAT

VIDEO SHOWCASE

Every frame handcrafted in Unreal Engine 5. Cinematic recreations of Metal Gear Solid — sorted by total views.

CH-03 // RAPID TRANSMISSIONS — SHORTS

SHORTS

CH-04 // FIELD TRANSMISSIONS — INSTAGRAM

IG HIGHLIGHTS

CH-05 // OPERATIONS DOSSIER

PROJECTS

Four years of personal projects pushing real-time CGI to its limits. Built in Unreal Engine 5 without a studio, without a budget — just a obsession with Hideo Kojima's legacy.

MGS2 Intro Remake
CASE FILE // OPS-001TOP SECRET
MGS2 INTRO REMAKE
2-year project — full cinematic recreation of Metal Gear Solid 2's iconic opening sequence in UE5. Custom facial lipsync, MetaHuman characters, Lumen Global Illumination.
UE5CGILIPSYNC2YRSLUMEN
001
Shadow Moses Environment
CASE FILE // OPS-002TOP SECRET
SHADOW MOSES ENVIRONMENT
Photorealistic reconstruction of Shadow Moses Island's iconic Dock from Metal Gear Solid 1 in UE5. Nanite geometry, Lumen real-time GI, cinematic camera work.
UE5ENVIRONMENTMGS1NANITE
002
PHYSINT Fan Cinematic
CASE FILE // OPS-003IN PROGRESS
PHYSINT FAN CINEMATIC
Original fan cinematic set in the world of Hideo Kojima's upcoming spy thriller PHYSINT — featuring a Robert Pattinson MetaHuman, noir environments built in UE5.
UE5METAHUMANPHYSINTCINEMATIC
003
MGS4 Free Bird Cinematic
CASE FILE // OPS-004CLASSIFIED
MGS4 FREE BIRD CINEMATIC
Fan cinematic tribute: Old Snake's final moments inside Outer Haven, set to Lynyrd Skynyrd's "Free Bird." A love letter to Metal Gear Solid 4's emotional conclusion in UE5.
UE5CINEMATICMGS4OLD SNAKE
004
CH-08 // SIGNAL INTERCEPTS — PRESS COVERAGE

ARTICLES & PRESS

jackthelightning's work has been covered by international gaming and creative media publications.

CH-08B // EQUIPMENT CACHE

FAB STORE

UE5 production assets — built for real cinematography.

CINEMATIC LENS SYSTEM
⬡ FAB ASSET
€31.56
BLUEPRINT · UE5.4+ · VIRTUAL PRODUCTION
Cinematic Lens System — 25 Film Lens Presets for CineCamera
Film-grade optical behavior for UE5's CineCameraActor. Drop one Blueprint, assign your camera, assign a preset. Focus breathing, lens distortion, film imperfections, halation, and Petzval bokeh — all keyframeable in Sequencer.
UE5.4+ BLUEPRINT CINECAMERA SEQUENCER VIRTUAL PRODUCTION MRQ
⬡ VIEW ON FAB
◈ OPTICAL FEATURES — 5 INDEPENDENT TOGGLES
  • Focus Breathing — focal length shifts with focus distance, calibrated per lens family
  • Lens Distortion — barrel distortion via Post Process Material, per-camera isolated
  • Film Imperfections — vignette, film grain, chromatic aberration
  • Halation — warm highlight glow via UE5 native bloom
  • Petzval Bokeh — swirl bokeh (positive) and anamorphic stretch (negative)
◈ 25 PRESETS — 6 LENS FAMILIES
ARRI SIGNATURE25 · 35 · 40 · 75 · 85mm
COOKE S425 · 32 · 50 · 75mm
LEICA R28 · 35 · 50 · 90mm
ZEISS MP25 · 35 · 50 · 85mm
VINTAGEAnamorphic · CinemaScope · SuperSpeed
DIGITALClean · Ultrawide · Telephoto · Experimental
⬡ BROWSE ALL ASSETS ON FAB
CH-09 // COMM CHANNELS

CONNECT

◈ MGS4 — REX VS RAY SHOWDOWN [4K UE5]
MGS4 — REX VS RAY SHOWDOWN
Embedding restricted on this video.
Watch the full cinematic directly on YouTube.
▶ WATCH ON YOUTUBE