JACKTHELIGHTNING
FREQ 141.12 // IN PROGRESS — UNREAL ENGINE 5

PHYSINT FAN CINEMATIC

A CINEMATIC TRIBUTE TO KOJIMA'S NEW IP

Robert Pattinson MetaHuman. Noir-driven environments. Brutalist architecture. Cold War visual grammar.

◈ STATUS: IN PRODUCTION

Three renders completed — cinematic sequences in development.

METAHUMAN
Custom Robert Pattinson digital likeness built in MetaHuman Creator.
NOIR LIGHTING
High-contrast shadows, brutalist architecture, Lumen global illumination.
IN PRODUCTION
Active development — new cinematic sequences and environments underway.
◈ PHYSINT FAN CINEMATIC

PRODUCTION & BTS

THE PROJECT

An original fan cinematic set in the world of Hideo Kojima's upcoming spy thriller PHYSINT.

Featuring a custom Robert Pattinson MetaHuman and noir-driven environments built from scratch in Unreal Engine 5, this project explores the aesthetic language of Kojima Productions' new IP — high-contrast shadows, brutalist architecture, and the tense visual grammar of a Cold War thriller.

Currently in active production. Three renders already completed — cinematic sequences in development.

RENDERS

PHYSINT is a trademark of Kojima Productions. This is a non-commercial fan project.