CASE FILE // OPS-001 — COMPLETED 2025
● COMPLETED ENGINE
Unreal Engine 5
Unreal Engine 5
TECHNIQUES
MetaHuman · Facial Lipsync · Lumen GI · Nanite · VCAM Workflow
MetaHuman · Facial Lipsync · Lumen GI · Nanite · VCAM Workflow
Two years. That is how long it took to rebuild the opening sequence of Metal Gear Solid 2: Sons of Liberty from scratch inside Unreal Engine 5.
Every element was handcrafted — custom MetaHuman characters with frame-accurate facial lipsync, photorealistic rain and environmental lighting using Lumen Global Illumination, Nanite geometry for the tanker hull and New York skyline, and a full VCAM workflow to match the original cinematography by Hideo Kojima.
The project was covered by GamesRadar, Creative Bloq, DSO Gaming, CBR and GGRecon, accumulating over 47,000 YouTube views and becoming one of the most detailed fan recreations of a Metal Gear Solid scene ever produced.
Every element was handcrafted — custom MetaHuman characters with frame-accurate facial lipsync, photorealistic rain and environmental lighting using Lumen Global Illumination, Nanite geometry for the tanker hull and New York skyline, and a full VCAM workflow to match the original cinematography by Hideo Kojima.
The project was covered by GamesRadar, Creative Bloq, DSO Gaming, CBR and GGRecon, accumulating over 47,000 YouTube views and becoming one of the most detailed fan recreations of a Metal Gear Solid scene ever produced.
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