JACK⚡THELIGHTNING
◀ ALL CASE FILES
FREQ 140.85 // OPS-001 ● RELEASED

METAL GEAR SOLID 2 TANKER INTRO REMAKE

The Sons of Liberty tanker intro, rebuilt frame by frame in Unreal Engine 5.

2 YEARS
Solo production, from blockout to final grade.
METAHUMAN LIPSYNC
Custom characters with frame-accurate facial animation.
682K REEL VIEWS
The Kojima reel went viral on Instagram.

01 THE FILM YOUTUBE · MGS2

◈ I SPENT 2 YEARS RECREATING THE MGS2 INTRO IN UNREAL ENGINE 5

02 REELS 1 POSTS · INSTAGRAM

03 THE FILE OPS-001 · 2025

THE OPERATION

Two years. That is how long it took to rebuild the opening sequence of Metal Gear Solid 2: Sons of Liberty from scratch inside Unreal Engine 5.

Every element was handcrafted — custom MetaHuman characters with frame-accurate facial lipsync, photorealistic rain and environmental lighting using Lumen Global Illumination, Nanite geometry for the tanker hull and New York skyline, and a full VCAM workflow to match the original cinematography by Hideo Kojima.

The project was covered by GamesRadar, Creative Bloq, DSO Gaming, CBR and GGRecon, accumulating over 47,000 YouTube views and becoming one of the most detailed fan recreations of a Metal Gear Solid scene ever produced.

UE5METAHUMANFACIAL LIPSYNCLUMEN GINANITEVCAM2 YEARS

04 RENDERS 1 FRAMES · REAL-TIME

FULL GALLERY ▶
NEXT FILE // OPS-002 · FREQ 140.96 SHADOW MOSES ENVIRONMENT — MGS1

Metal Gear Solid is a trademark of Konami Digital Entertainment. This is a non-commercial fan project, made out of respect for the original work.